Campaign Information and House Rules

- No druids: Worshipping any titan in Calastia is a strongly (and sometimes violently) opposed taboo. Even worshippers of Denev are barely tolerated by the locals.
- Prestige classes must be approved by the DM. I am loosening my ban of one prestige class per character, but attaining a second prestige class will be fully on the player to seek out the proper training or organization to teach that prestige class.
- Feel free to create your own prestige class, but try to keep in mind the Scarred Lands setting and the Lawful and evil factors in the nation of Calastia. Most prestige classes should be a part of some organization or another, so have some idea how and why the prestige class came to be.
- Leadership feat: No spell casting cohorts unless the group has a strong need for a particular spell casting class, I may limit the number of players I will allow to take the feat, stay tuned.
- Characters must be from Calastia.
- Alignment must be Lawful evil or lawful neutral; players are expected to play their alignments. The LE alignment is described quite well here
- Clerics must follow Chardun or Hedrad
- Clerics will have been involved in the church for years before starting an adventuring life. Consider your servitude to the church when constructing a background; during this early servitude to the church the aspiring cleric is known as a disciple. Disciples are in training to become clerics of Chardun and it is the duty of existing clerics to weed out the weak and the unworthy, so life as a disciple is cruel and often violent. One can become a disciple as young as 12. If anyone plans on taking cleric levels later in the game then service to a church of Chardun should be a part of his/her background.
- Have a back up character in mind. Raising the dead probably won’t be as common in this campaign as it is in most considering the evil nature of your fellow players and of most of the NPCs you’ll be interacting with. Hell, it might even be your fellow characters involved in your death.
- Being born into the Calastian nobility can be a great benefit to a character, therefore, if any player wishes to play a noble they will be required to take a feat (Noble Immunity in the Calastian book) or take their first level in the aristocrat class.
- I will provide information on the various Calastian Duchies. You should select a duchy in which your character was born, then we’ll work on the exact city or town. For human characters there are alternate options to give up the human’s bonus feat at first level and the bonus skill points and take regional bonuses to stats, generally a +2 to one stat and a -2 to another. I’ll post regional stat options when I post the duchies. Each duchy will allow a skill or two that all people from that duchy has as a class skill.
- Races disallowed: No elves, no dwarves (except Charduni dwarves). Keep in mind that racial bonuses and stats for Scarred Lands races are in the Scarred Lands books, they are mostly the same as that found in the PHB, but there are some differences. Look at your race in the Scarred Lands book for racial bonuses and favored classes.
- Try to include reasons for your class in your back ground. If you are a fighter then you probably were trained by a former military man, attended one of the Calastian war academies, or learned your skills some other way, colleges for the arcane are available for wizards, temples for clerics, monasteries or temples for monks, etc…
- To roll a character: 4d6 – roll seven stats and drop the lowest.

Campaign Information and House Rules

For the Glory of the Black Dragon WiHa05